You may consider this a known issue 👍
You may consider this a known issue 👍
There's definitely something wrong with this. We'll look into it and try for a fast fix. I think in the mean time you may be able to work around this problem by visiting the Avionics console before starting your mission to lock in that mod bonus
There's a potential fix for the Shedu getting jammed in the next hotfix, Tenno. Hoping that this will cover all cases, but if it doesn't we'll be watching for additional reports of ongoing trouble after that reaches you.
12 hours ago, Horonelius said:What about the Ammo-restore-while-holstered-as-client bug? Can that get looked at?
Not relevant to thread, but it's been logged and you may consider this a "known bug".
I managed to reproduce the bug several times by forcing Warframe to run on a single CPU core, which makes the frame rate fairly erratic. Trained hunter-killer squads are now pursuing this bug.
This bug is on our list of things we'd love to fix, but we're having trouble making it actually happen. Have people gotten this with sentinels as well as cats? Does it still happen with no companion equipped at all? Does it still happen if you take all the mods off the weapon? Does it still happen if you're alone in a mission? Does it still happen if you take off your other weapons? I'm hoping that by pooling information from Tenno in the field we can narrow down the cause by process of elimination.
Apologies for the problems, captains. The mission node "Flexa" has been removed from the list of places where the Spoilers can spawn until a future hotfix.
This will be fixed in the next deployed hotfix
42 minutes ago, MatuseYT said:The day Railjack released I tried to move my omni-tool on my gear wheel so I could access it easier.
It's been gone ever since. It doesn't exist in the gear item list, and isn't on my wheel anymore.
This makes it basically impossible for me to do any Empyrean content, because I can't repair the ship.
That's terrible, Matuse. How did you move your tool on gear wheel?
2 hours ago, RWBY-WhiteRose said:It’s a visual bug in the arsenal modding screen. It applies as normal.
I'd just like to take a moment to signal boost this observation since some Tenno seem slightly concerned. The rivens showing up as the wrong disposition was purely an issue with the card not appearing correctly in the arsenal.
Some players have noticed that the Kuva Lich weapons have different riven disposition than their base weapon, for example the Kuva Tonkor and Tonkor have different strength. In order for the riven card to display the right numbers for a given weapon, the card itself needed a function that would essentially ask: "What kind of weapon am I being attached to?" so that the displayed bonuses would match what actually gets applied to the weapon. Initially, riven cards were not displaying correctly for Kitguns. In the course of fixing that, we broke support for other wea...
Read more7 minutes ago, Glyphicality said:Seriously? No fix for the completely broken and very popular Naru syandana? It can't be that hard to fix...
This issue is now on our sensors, Tenno. The team is very busy working on upcoming content so it's not clear when this will be addressed, but you've definitely been heard!
(In the meanwhile, you can work around this by using Captura mode for fashion photo sessions. The wings should deploy correctly there.)
Thank you for your reports, Tenno. We're fairly confident that we've identified the problem: You're all too good at Rescue missions!
If you're familiar with Rescue missions, you'll notice that you get a slightly nicer reward if you break the subject out of prison without setting off the alarms, and/or if you kill all the prison guards. The issue we've identified is that the Requiem Relic you're expecting was only given if you were in the lowest reward pool from the mission. A fix will be coming at the next opportunity. Until this is fixed, you can work around the issue and ensure you get a relic from the mission by allowing enemies to set off the alarms before you rescue the prisoner and don't kill all the guards before extracting.
Edited by [DE]MomawAgree. From what I can tell there are two different issues. One is that the bonus doesn't apply to splash. If you test in the sim, I expect what you will find is that the weapon does 87 * (1+0.54) = 134 damage for direct hit, and the base 187 on splash.
Issue two is that the UI is getting confused. If you look at the arsenal's numbers: 121 + 112 = 233, minus the 47 bonus you're getting on direct impact = the base damage. Right value applied in the wrong way.
We'll get it sorted out, please excuse the construction debris.